P+ - Game & Watch - Subaction - AttackAirHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Stats
IASA: |
18 |
Auto Cancel Window: |
1-2, 18-24 |
Auto Cancel Lag: |
4 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
3-8 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
45 |
95 |
80 |
Normal |
Burn |
6 |
5 |
|
0 |
1 |
9 |
45 |
95 |
80 |
Normal |
Burn |
6 |
5 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
- ModelChanger { reference: 0, switch_index: 3, bone_group_index: 0 }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 4 }
- GenerateArticle { article_id: 6, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(8)] }
- UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(6), Scalar(2.5)] }
- AsyncWait(5.0)
- UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(6), Scalar(1.4)] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 45, size: 5.08, x_offset: 0.0, y_offset: 15.94, z_offset: 0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 45, size: 3.52, x_offset: 0.0, y_offset: 11.95, z_offset: 0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(6), Scalar(0.3)] }
- DeleteAllHitBoxes
- AsyncWait(16.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
- Subroutine(0x24580)
- AsyncWait(18.0)
- SetAnimationFrame(1000.0)
GFX
- FrameSpeedModifier { multiplier: 2.5, unk: 0 }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 0.3, unk: 0 }
SFX
- AsyncWait(5.0)
- SoundEffect1(4484)
Other
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(8.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
- AsyncWait(18.0)
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(22.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
- AsyncWait(26.0)
- EndAestheticWindEffect { unk: 0 }